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World of ClaudeCraft Update v0.3.0

@Squirtle (edited)

World of Claudecraft v0.3.0

This release is a major online-play update focused on social systems, moderation,
combat behavior, performance, and the first-pass release polish for the public game.

GitHub Release: https://github.com/levy-street/world-of-claudecraft/releases/tag/v0.3.0

Highlights

  • Added friends, guilds, ignores, and realm-aware social systems. Added friends, guilds, ignores, and realm-aware social systems.
  • Added player reporting and admin moderation tools.
  • Added right-click reporting from chat player names.
  • Added a classic MMO-style threat system for tanking and deaggro.
  • Polished the title screen, login flow, character creation, and character preview.
  • Added hashed media caching for faster repeat loads.
  • Added in-game community links.
  • Included recent trade, chat, options, movement, and performance fixes.

Social

  • Added a Friends panel with add/remove, presence, zone/status display, and whisper
    shortcuts.
  • Added ignore/block support, with blocked players filtered server-side.
  • Added guild creation, invites, ranks, guild chat, officer chat, promote/demote,
    kick, leader transfer, leave, and disband flows.
  • Added WoW-style realm list support, with realm-scoped characters, guilds, friends, and character names.

Moderation

  • Players can now report other players in game.
  • Players can right-click chat names to report, ignore, whisper, friend, invite to
    party, or invite to guild.
  • Chat right-click menus intentionally exclude Trade and Challenge to Duel, since
    those are live nearby-player actions.
  • Reports are resolved server-side by live player id or realm-scoped character name.
  • Admin moderation tools now support report review, ignore report, suspend, ban, and force rename.
  • Reports include recent chat context where available.

Combat And Gameplay

  • Added a classic threat model so mobs can change targets based on damage, healing,
    taunts, pets, and tank actions.
  • Added deaggro/leash behavior so mobs do not stay locked forever.
  • Added tank-oriented behavior for warriors, druids, paladins, and hunter pets.
  • Preserved rogue stealth behavior, including stealth visibility/detection handling.
  • Improved immediate bag refresh after trade.
  • Fixed trade item duplication issues.
  • Added invite lockout protections so party, duel, and trade invites do not overwrite each other unexpectedly.

Chat

  • Added separate chat and combat log windows.
  • Improved scrollback behavior.
  • Added chat rate limiting and ignore actions.
  • Persisted accepted chat logs to Postgres with retention.
  • Logged accepted chat channels only.

UI And Options
https://github.com/levy-street/world-of-claudecraft/pull/38

  • Polished the title screen and online/offline entry flow.
  • Added 3D character preview.
  • Improved class selection hover/focus behavior.
  • Added a game options menu for key bindings, graphics, and audio.
  • Improved character select layout.
  • Added in-game community invite links.

Performance And Infrastructure

  • Added hashed media caching for safer long-lived asset caching.
  • Added retained hashed media output under /media.
  • Improved movement jitter behavior.
  • Added identity deltas, retained entity lists, and distance-tiered update rates to reduce town/crowd lag.
    -Added spatial hash grid support for entity radius queries.

Admin Notes
-New admin moderation views are available through the admin dashboard.

  • Production deploys should include generated hashed media assets.
  • The release was integrated through release/v0.3 and promoted through dev-0.3 to main.

Known Notes
Electron desktop builds are not part of this release.
Mobile support is not a focus for this release.

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