World of ClaudeCraft Update v0.3.0
World of Claudecraft v0.3.0
This release is a major online-play update focused on social systems, moderation,
combat behavior, performance, and the first-pass release polish for the public game.
GitHub Release: https://github.com/levy-street/world-of-claudecraft/releases/tag/v0.3.0
Highlights
- Added friends, guilds, ignores, and realm-aware social systems. Added friends, guilds, ignores, and realm-aware social systems.
- Added player reporting and admin moderation tools.
- Added right-click reporting from chat player names.
- Added a classic MMO-style threat system for tanking and deaggro.
- Polished the title screen, login flow, character creation, and character preview.
- Added hashed media caching for faster repeat loads.
- Added in-game community links.
- Included recent trade, chat, options, movement, and performance fixes.
Social
- Added a Friends panel with add/remove, presence, zone/status display, and whisper
shortcuts. - Added ignore/block support, with blocked players filtered server-side.
- Added guild creation, invites, ranks, guild chat, officer chat, promote/demote,
kick, leader transfer, leave, and disband flows. - Added WoW-style realm list support, with realm-scoped characters, guilds, friends, and character names.
Moderation
- Players can now report other players in game.
- Players can right-click chat names to report, ignore, whisper, friend, invite to
party, or invite to guild. - Chat right-click menus intentionally exclude Trade and Challenge to Duel, since
those are live nearby-player actions. - Reports are resolved server-side by live player id or realm-scoped character name.
- Admin moderation tools now support report review, ignore report, suspend, ban, and force rename.
- Reports include recent chat context where available.
Combat And Gameplay
- Added a classic threat model so mobs can change targets based on damage, healing,
taunts, pets, and tank actions. - Added deaggro/leash behavior so mobs do not stay locked forever.
- Added tank-oriented behavior for warriors, druids, paladins, and hunter pets.
- Preserved rogue stealth behavior, including stealth visibility/detection handling.
- Improved immediate bag refresh after trade.
- Fixed trade item duplication issues.
- Added invite lockout protections so party, duel, and trade invites do not overwrite each other unexpectedly.
Chat
- Added separate chat and combat log windows.
- Improved scrollback behavior.
- Added chat rate limiting and ignore actions.
- Persisted accepted chat logs to Postgres with retention.
- Logged accepted chat channels only.
UI And Options
https://github.com/levy-street/world-of-claudecraft/pull/38
- Polished the title screen and online/offline entry flow.
- Added 3D character preview.
- Improved class selection hover/focus behavior.
- Added a game options menu for key bindings, graphics, and audio.
- Improved character select layout.
- Added in-game community invite links.
Performance And Infrastructure
- Added hashed media caching for safer long-lived asset caching.
- Added retained hashed media output under /media.
- Improved movement jitter behavior.
- Added identity deltas, retained entity lists, and distance-tiered update rates to reduce town/crowd lag.
-Added spatial hash grid support for entity radius queries.
Admin Notes
-New admin moderation views are available through the admin dashboard.
- Production deploys should include generated hashed media assets.
- The release was integrated through release/v0.3 and promoted through dev-0.3 to main.
Known Notes
Electron desktop builds are not part of this release.
Mobile support is not a focus for this release.